Might I be allowed to guide this whole thread into a form which brings the arguments onto an objective level?
I would propose to list the pros and cons of the blender UI (the power of it's different tools and technical possibilities and inabilities are out of question as I guess because we're arguing about the UI the most time) in a objective way. The others take the list of the previous poster and add arguments which are missing in their oppinion. Though please be precise with your statements in the list. A personal conclusion can be added below the list.
Here's my list.
Pros:
- fast workflow if you know where everything is what you need.
- no overlapping of windows(and information) as it is splitscreen.
- per project savable gui adjustments
- because of the fixed hotkeys tutorials for blender have a standard to build on (newbies don't have to find the icon/menu needed for an action)
Cons:
- fixed hotkeys
- no possibilities to individually put different functions/buttons into a toolbar
- gui not editable on button level
- (for windows users) unaccustomed gui
Personal conclusion:
I like blender's UI because of it's nice workflow as I don't need to be able to customize the UI because I have been (and am willing) to accommodate myself to it's UI.
greetings
KDuke