Might I be allowed to guide this whole thread into a form which brings the arguments onto an objective level?

I would propose to list the pros and cons of the blender UI (the power of it's different tools and technical possibilities and inabilities are out of question as I guess because we're arguing about the UI the most time) in a objective way. The others take the list of the previous poster and add arguments which are missing in their oppinion. Though please be precise with your statements in the list. A personal conclusion can be added below the list.

Here's my list.

Pros:
  • fast workflow if you know where everything is what you need.
  • no overlapping of windows(and information) as it is splitscreen.
  • per project savable gui adjustments
  • because of the fixed hotkeys tutorials for blender have a standard to build on (newbies don't have to find the icon/menu needed for an action)


Cons:
  • fixed hotkeys
  • no possibilities to individually put different functions/buttons into a toolbar
  • gui not editable on button level
  • (for windows users) unaccustomed gui


Personal conclusion:
I like blender's UI because of it's nice workflow as I don't need to be able to customize the UI because I have been (and am willing) to accommodate myself to it's UI.

greetings
KDuke


Using A7 Free
Click and join the 3dgs irc community!
Room: #3dgs