Hi, I need the rotation speed (x,y,z-vector) of an object. I know how to calculate speed in general:
while(1)
{
copy = my.x;
wait(1);
speedX = my.x - copy;
wait(1);
}
The problem is that the pan, roll and tilt takes values that are going up and down and up and down (0=>360=>0 or 0=>90=>0=>-90 or 0=>180=>-180=>0). It's not possible to calculate the right speed then. Any idea ?