I ran into another problem:

enet_set_playername()
when I call this on the host (server AND client initialized. That part worked. I made sure enet_get_connection() returns 3 as well) then enet_get_clientid is -1, because it's a server, but enet_set_playername seems to work with the client id? which is then not a valuable one, cause it's negative?


~"I never let school interfere with my education"~
-Mark Twain