I know the actual engine quits running after the trial expires and the map compiler also probably refuses to compile, but does WED refuse to start when it expires?

I own a copy of the A6 commercial edition, but now all I want to use is the WED to create levels. I'm writing my own engine and map compiler which reads the .wmp and makes maps in my custom compiled format out of them. It's an OpenGL engine made for RPGs and runs under Linux and probably works if compiled on a Mac as well- and it's open source. It's also free for anyone to use in their own projects and is as easy as dumping the .c and .h files into a folder and linking compiling directories.

The reason I ask this is because it might be nice to use an updated version of WED because WED is all I want to use. The WED that came with my version can set materials for every side and everything, it's all up to the engine I'm writing to make it look as pretty as I say it should be in WED- so I'm all set for a few more years as implementing fancy new Graphics features is a matter of modifying just the engine.

By theory, I could do all this even with the really old near-A4 editor I used to have, but it would be nice to know if WED will continue to at least edit .wmp files. I don't need to compile or use any of the other tools. It's just the interface being fun to use issue.

I could find this out for myself, but I would rather not have to wait the full 30 days.

UPDATE
Nevermind, it looks like they want to make it harder for people by changing from a text format to a less portable proprietary level format. This officially ends my loyalty to using 3DGameStudio for anything.

Last edited by WolfCoder; 03/25/09 20:21.