Originally Posted By: ortucis
Reminds me of how Torque users go around posting "Torque is best, buy it" on every possible forum.


Yes, there are many fanboys of Torque tools. And if you get into it, it will be fun to work with Torque. Wicht and Kiyaku can tell you stories about it wink

But even Kiyaku as a Torque "lover" now creates a game in Unity3d. It is just an easy to use tool with great workflow. The upcoming Torque3d still provides the same old DIF, DTS and a new Collada2DTS mechanism. The tools look better but are almost the same. They will not beat the ease of use of Unity.
Torque3d also comes with web publishing, but only in the expensive edition (about $1,000). The cheap basic version is useless, most kits will not work there. But it will be a good starting point to learn this technology and save money for the bigger version.
And if you want to make a multiplayer game, then Torque3d will be a good choice.

The Indie version of Unity on the other hand allows to finish games and has only minor restrictions. It will be perfect for smaller and casual games. You wont need post processing in a casual game.

But if you are dreaming of big ambitious projects then you need something like C4 with great optimized scene management (portals, zones, occlusion geometry) and latest technology, voxel space terrain, full editors and optimized engine.

A7 as a Windows only engine without web player is a bit behind the other ones but is an interesting and cheap starting point to learn 3d and to save some money for students and hobbyists with not too much ambitions. And then it proved to be extendable if you have a lot of experience.

So it just depends on your project and your needs. But I believe that the ease of use will win in the long run and will attract more customers. 3d game dev is hard enough and beginners will take whatever will help to ease this way.


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