@Andreas; Sağol wink
Originally Posted By: Germanunkol
What I don't like about the videos yet is that the waves are SO huge.
Why not try to make them a little more realistic?

Also, I noticed that the shorelines are all either white or not at the same time, as if the waves arrive at the shores at the same time on all places. I have absolutely no idea how you achieve these great effects, but that may be something you can look into...? they should look repetitive, but more random... if that's not a contradiction.

I thought of this tool when I ran across the crytek engine the other day. you should check this out:
http://cryengine2.com/images/ce2gallery/09_the_3d_ocean.jpg
It may help you, I don't know.. as a reference.
Very nice work, keep it up!


i am still working about "vertex wave animation."
i have two animations. You can use which one you want to use.
i don't know, what can i do more about shorelines .
But i am still working about all of them. i am trying what can i do.
Don't worry...
Thanks for suggestions.
(i am waiting more of them.)

Originally Posted By: TSG_Torsten
Impressive work so far! The shores look really nice alright (and are easy to create as we could see smile ). Like already mentioned, it would be great if it would be possible to export the done work wink

Just curious, do you had programmed the water shader by yourself or do you use an existing one? If you use an exisiting, could you tell us, which shader you're using?

Thanks & Regards
TSGames

i have been working about this shader since 7 months.
i am not a shader programmer and my english so bad.
i learned to writing shader, with "trial and error."
it's to much hard for me to write my own shader.
instead of this, i am combining and arranging many useful shaders.
i prepared the water what you saw in this video, with combining 6 shader.
//////////////////////////////////////
And new video;