Quote:
so CreateThread just... works? that's interesting, i haven't thought that lite-c was that much compatible to native c code.

You can take a peek in windows.h in your gamestudio folder and see what other hidden miracles are available wink.

Multithreading is a must for calling a database realtime, if you don't want any stuttering. I think Lite-C simply ports it from your windows.h, together with alot of other useful functions.

Great contribution Mercuryus!

Regards,
Joozey


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