hello

Is this " component " based programming system really suitable to code complex gameplay ?
I mean, for people who are more interested in programming rather than graphic ( AI algo's etc)

I have been playing with Unity for some days, a too short period really

Ok I dont mean that Lite_C is the best in the life but I start having a
" nostalgia " for those simple old fashion engines supplying just a bunch of functions and then... it is up to you

Just guessing, what's your opinion ?

Last edited by AlbertoT; 04/03/09 21:30.