Originally Posted By: Frederick_Lim
Why everyone only compare the programming side? How about the whole workflow, the asset import capability? That's the stength in Unity I think.


Probably because it is so evident that Unity3D is much better than 3dgs as a far as the workflow is concerned that it is not worth while talking about

About the programming side on the contrary I have my doubts, too
At a the first glance this " component " programming approach seems ok but I wonder whether it is actually suitable for complex gameplay

For example, to have to attach components to " empty objects " in same cases ( see previous posts.. ) uhmm...it sounds to me like a sort of "plastic" programming style...just an impression, anyway

However ,in my opinion Lite_c, despite the name, is actually a javaScript like scrpt language , same as Unity, at least for the programming style

P.S.

I wonder also whether Unity set of functions is complete
Apparently it lacks many common ones
For example I did not find the equivalent functions of vec_for_bone, vec_for vertex, etch which I sue very often

Last edited by AlbertoT; 04/05/09 17:33.