Why everyone only compare the programming side? How about the whole workflow, the asset import capability? That's the stength in Unity I think.
Probably because it is so evident that Unity3D is much better than 3dgs as a far as the workflow is concerned that it is not worth while talking about
About the programming side on the contrary I have my doubts, too At a the first glance this " component " programming approach seems ok but I wonder whether it is actually suitable for complex gameplay
For example, to have to attach components to " empty objects " in same cases ( see previous posts.. ) uhmm...it sounds to me like a sort of "plastic" programming style...just an impression, anyway
However ,in my opinion Lite_c, despite the name, is actually a javaScript like scrpt language , same as Unity, at least for the programming style
P.S.
I wonder also whether Unity set of functions is complete Apparently it lacks many common ones For example I did not find the equivalent functions of vec_for_bone, vec_for vertex, etch which I sue very often