Ratchet: Please look at their website and you find this information easily:

  • Maya .mb & .ma1
  • 3D Studio Max .max1
  • Cheetah 3D .jas1
  • Cinema 4D .c4d1 2 3
  • Blender .blend1
  • Carara1
  • Lightwave1
  • XSI 5.x1
  • SketchUp Pro1
  • Wings 3D1
  • 3D Studio .3ds
  • Wavefront .obj
  • Drawing Interchange
  • Files .dxf
  • Autodesk FBX .fbx

http://unity3d.com/unity/features/asset-importing

A lightmap can easily be added with a model providing a second uv-set. Then you just switch to the lightmap-material and done.

I don't get why "The indie version ... is too limited". The limitations are really small if you make games. You can easily start to make games and use everything you need except of post processing. And if you have a really good game in the end then you still can upgrade before you release it. But if you never finish a game at all then you saved a lot of money.
I like this kind of pricing.


Models, Textures and Games from Dexsoft