I didnīt really look at the Kabus demo but if it really got done with A6 then the shadows canīt be that great. A6 stencil shadows were really crappy and A7 stencil shadows arenīt much better. They are slow, the mesh must be closed, they project through everything, they donīt react to lights correctly, they donīt support transparency, self-shadowing looks really bad,...

Even static light maps arenīt that great in A7. The map compiler is slow and produces many ugly artifacts and importing externally rendered solutions often is impossible or a huge pain.

So I donīt see how A7 is that great in the shadow department. smile



A7 commercial has stencil shadows and render to texture.

Unity indie has full multiplayer, PhysX instead of ODE, a vegetation system and many other nice features which are unavailable in Gamestudio.