I don't see anything in the Kubus video that unity-indie can't do...
the same thing we've been talking about the whole thread.........
dynamic shadows.
I don't see dyamic shadows... just the old z-buffer ones für the characters and baked shadows for the level...
but it's nice, that the only complaint about unity-indie is, that it doesn't have dynamic shadows and post-processing effects... well, I have no problem with that, as long as the workflow is much better and things like the colission-system just works without workarounds.
unity is for me what I've searched for, easy, fast and useable.