Originally Posted By: Toast
So you say if a game has no fancy dark areas below a character it immediately truns into trash? Are you really that addicted to eyecandy? Don't want to sound rude but even if we'd have a game with just blob shadows below the characters - people might see this as "They really should have come up with something better here!" but in the end it's no game decider or anything even close to that...


Man, Unity guys should hire you for marketing..

"Buy our next-gen 3D engine which has everything you'll ever need to make a game. To help the small time Indie developers, we have even removed useless and most basic features which have been seen in games like Thief ages ago. We say SCREW THE SHADOWS, they are afterall but a bunch of dark areas under characters. Your players haven't experienced horror until they see a giant blob that looks like a shadow moving around in some distant light.. NOW THAT IS SCARY!!!"

Also, I really don't see the point in telling me what features are available on upgrading when I already am talking about SOME of them. No offense Toast but your replies just seem generically dripping with fanboyism, more so than some other people (hell, I am not even defending A7 but talking about basic features for a genre which are expected these days).

While you are making your genre bending horror game using Unity Indie, assuming you are keeping the visual style real, please do some research on how Resident Evil 4 port of PC was a huge fuck-up in visual department. It was SO bad that it served as a wake-up call for Capcom on how PC gamers demans best from a 3D game (they are now porting all of their games themselves, like DMC4 and Street Fighter).

Even small things matter and can really make or break the immersion factor for the player no matter how awesome your gameplay is (and it better be if you intent to add blobs everywhere, like RE4.. which was saved by the gameplay).


Click to reveal.. (warning)