I didnīt watch the Kabus video but of course I know the Kabus screenshots and I just donīt find them very impressive and a good example.

I am sure the primitive Gamestudio z-buffer style shadows can be faked very easily with Unity indie. Just squeeze a copy of the model or something. Thatīs how they work after all. smile You also arenīt limited to using fuzzy blobs as shadows but can use something more accurate (maybe even animated).

Like always itīs really funny how AAA games enter the discussion. You wonīt be able to compete by using any engine if you donīt have a multi million dollar budget.