Almost all engines are actually one-programmer stories. Beyond Virtual (Game Core), Leadwerks, C4, Neoaxis, Irrlicht and many more. Later some other help here and there, but actually there is almost always one person to maintain the engine code. The same is happening with Gamestudio or Torque.

The risk is the same. If the main programmer leaves then it will be bad for the core engine code.


Models, Textures and Games from Dexsoft