Same here

I have had a lot of problem to import animated files , not only in Unity, in FBX format , never had a problem with MilkShape

Ok , maybe it is a also matter of settings
I am an amateur programmer but some years ago I coded, with the help of a book, a MilkShape importer into my opengl engine

I would never dare even to get close to an FBX \ COLLADA converter wink

The point is that this complicated file format have been designedf ro movies not for games, in other words they are redundant

Maybe for Maya or Max users it is not an issue but for a poor Fragmotion user, it is

By the way I wonder why many people complain for 400 usd cost but the use Max or Maya ?
Maybe I am a malicious guy wink

Last edited by AlbertoT; 04/30/09 23:00.