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With FBX you get that and cameras, lights, multiple UVs (if they are used) and more
... I suppose it could be a pain.


Agreed , it is what I have been repearing and repeating


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Gone are the days of simply using the extremely limited 3DS file format.


This is an interesting question

On one hand I have had a lot of issues with FBX on the other hand I suppose that FBX should have some advantage over the simple file formats, for the simple reason that all the modern engines are supporting it ( or Collada )

But what ?

Ok, 3ds is a very obsolete file , it does not support skeleton animation but if you look at the Unity recomendation for character animated file ( see my previous post) I dont see any reason for not using , for example , MilkShape

So the question is, what can I expect from FBX ( assuming it is bug free ) which I can not get from a simple game oriented file format ?


Last edited by AlbertoT; 05/02/09 17:32.