recently more and more isp limit or downgrad their packages because users dare to use it to the limit. unlimited for you aint the same as unlimited for your isp wink

50ms latency/ping you barly get if you are honest. most of the times you play wiht 100ms+.
ontop of that put rendering time on ther servers, then the compression, then the packing and sending, then you receiving, then you unpacking and displaying. and all of that in hd and 50pictues a second.
no matter how good your codec is, none works without buffering. most of the times you wont recognize it beacuse its just a few ms. but i bet you will once you have a latency limit.


having a operating system or control system on the other hand is a whole other story. controling a spaceship flying towards the moon with 8mins delay might be acceptable. controling a renderfarm, securitysytem and and and with a few seconds delay wont hurt either.
for stuff like this, it makes perfect sense. but anything realtime related doesnt.

the hardware to render the game still has to be somewhere and somebody has to pay for it. and i bet it wont be onlive charging nothing for their services.
also you will pay per play as far as i can tell. one hour ten bucks...any game you like for example. causing a lot of new problems for wow players smile


instead of wasting time with this shit i would suggest to create better games in the first place. games these days are so bad, people dont even want to pirate them anymore.
try to get a codec for that.

cheese


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