The only way Gamestudio apps can be used with O3D is a bunch of tools that
- Convert all models to O3D format
- Convert the WMB scene to O3D format
- Convert the program to javascript
- Shift the usage of Gamestudio specific instruction to the O3D related instructions
Sounds easy but this is a very challenging task. And: everything would be - of course, due to the javascript code execution - open source.
I discovered today that the Torque web player is featuring "InstantAction" technology - which have been implemented for the Unreal and Id engines, too. Maybe Conitec could arrange a similar deal??
http://technology.instantaction.com/http://www.instantaction.com/Best regards,
-- Christian