ps.. just letting you guys know that i finished the jeep code, u can enter/exit the vehicle at anytime.. and ALL characters in the game lose health when hit with a fast moving physics object so u can run enemies down or even get crushed by the vehicles... smile happened to me once by accident... an AI shot a rocket that missed me but apparently hit the chopper behind me and that flew and killed me laugh which is how my game should be played.. i want players to have semi-infinite ways of accomplishing a mission...

i dont want any of this 'go here for this bomb to destroy tank'... instead, i'll put the tank and then the player will have to destroy it in watever way that crosses his mind.. i'm aiming for re playability..

1st run: player destroys tank with rocket... ez
2nd run: rocket misses, hits water tank which in turn crushes player.
3rd run: player grenades tank to destroy it
4th run: player gets ran over by tank
5th run: player destroys tank but gets hit by dismantled tank cannon which lowers his health then he gets sniped by another enemy
6th run: NONE of the above

see what i'm aiming for? this is my basic idea

Last edited by darkinferno; 05/11/09 12:56.