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sounds like ur not a fan of third person shooters ... am more of an fps fan but i pulled the cam back for design reasons


I AM a big fan of third person shooters. The funny thing is, I started one, too! Was actually planned as isometric shooter, but I thought that the shoulder view is more intense...
I'm still at the beginning, so your project is very inspiring.
So I have a question: How do you attach the weapons to the player, using bones or vertices?