Hmmm... of course but these are almost very unhandy/difficult.

You can work around this problem by not using enet_send_var(), enet_send_string() or enet_send_array(). Use other methodes to transfer your data like enet_send_var() or using skills/flags.

I think also GS has this limitation (that you have to use the same application) or not? If not it would be interesting how they solved that problem.

Maybe someone has an idea of how I could identify a variable without using the handle?


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