Originally Posted By: bart_the_13th
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Originally Posted By: darkinferno
i use two vertices, but this however has a flaw in which the weapon rotates when you tilt the bone that the vertices are attached to, there r work arounds though..

Did your weapon rolls when it tilts at certain angle? Mine too,it rolls when it tilt after 80 degree or below -80 degree...
So I used 3 vertex to control it...

I like the player movement, seems so smooth, and the idea of having second weapon shouldered instead of disappear is so cool...


yes, thats the problem i have, so three vertices huh? i'll have to try that.. not too sure if its the same or similar code tho...