Originally Posted By: darkinferno
@lostclimate: thanks but lol, i actually found a more simple workaround, for the weapon on the characters back, i simply do:

weaproll=-camera.tilt;

then for each weapon, when set to last weapon(on back)... i call...

my.roll=weaproll;

turns out i had the solution already there but commented, i guess i must have commented it for testing purposes but its perfect now . . . wink



Well, but this doesn'T solve the problem for the weapon in the hands...