Originally Posted By: the_clown
Do you have a cover system?

methods to increase aiming such as this are being thought of, basically trying to avoid making JUST another cover system... check out this thread in which we're having a discussion about it
thread

Originally Posted By: KiwiBoy
The Shrike was a good futuristic security combat model that could phase time, grow spikes/thorns, wire and generally dismember all opponants, machinery included or rock.
Terminator nano based bots are similar and both employ close combat so maybe something like hand fighting with teleport and time_phase would be a go?

the game as already been written and this is far from the design doc, its aimed to be as simple as possible and they key focus is on addictive gameplay...