Hiya.

I gotta say, the more I use the Unity Indie demo, the more impressed I get. I'm really diggin' it's workflow for artists. I've just emailed the unity guys to see if I can demo the Pro version (my next project will make heavy use of 'special effects'...glows, color-corrections, etc.).

I'd *LOVE* to be able to EASILY do the same in A7, but getting models with diffuse, normal, spec, bump and luminosity maps is...oh, wait, impossible without delving into custom shaders (I assume?). I have no clue how to program shaders, and my C++ is about 10 years out of date.

Maybe when A8 or the much touted, and still ethereal, "real-time editor" shows up things will change...but right now, Unity is looking pretty damn sweet from an artists standpoint.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)