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I Don't even see qhere's the problem. Truespace wahsn't really a good tool. When it was free yeah maybe for studenst and such but I never heard some team in cg industry unsing it.


You mean as equal as not "really a good tool" as 3D Gamestudio because no professionals really uses it?

The problem was that tS is in the middle of transition from the old core to the new architecture. And got stuck there. At the point where it started to finally become useful. That's the sad part. There is not this much missing to make it finally a "good" tool. A handful really missing features plus the long awaited bugfixes. It once even had VRay as an optional renderer ...

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Professionnal are the core of the tool market


tS is, or better said was used in the industry. But more for stuff like Webdesign.

And you forget about the hobbyists and low budget developers here i would say. That's where trueSpace once had its market. A mid to low priced 3D Package. No wonder it could never compete with the big boys. Compare the price, then come back and compare features.

Max? Out of reach. Around 4000.- from what i know, Maya also around this. Modo 700.-, in reach but still too expensive now that tS is free. Houdini 100 bucks for the limited Apprentice. But Houdini is no modeler, and the fully commercial version is ways out of reach again ... wink


trueSpace 7.6, A7 commercial
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