Originally Posted By: TechMuc
very nice, thank you.

I think a very important feature would be to automatically switch ragdoll of, if it's not longer needed (for performance issues). E.g. activate it while falling, deactivate it while lying.
That would also stop this slight "shaking" on the ground (even without any force as germanunkol mentioned).


Let me quote myself:

Quote:
optimised here means code reusability smile I havent added in any physics removal or bone update limiter in... yet!


hehehee, it's true, i had that planned, as have it planned that bones rotations dont update every frame (as that's pretty heavy on CPU... XD).

thanks for the comments, keep them going wink

regards,


Formerly known as dennis_fantasy
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