Originally Posted By: sebbi91
Nice job!

But it's lite-c and i am using c-script!
^^
I am now writing it to c-Script.(try it ^^)
Damn o.O
It would take a little bit time but the code is important for me!

Thank you for your work!

^^


There is actually already an A6 c-script version released previously. I'll upload it tonight again for you.
(If I dont forget that is XD)

Originally Posted By: PHeMoX
The only thing missing now is lots of 3dgs games using this code.

By the way, what's most impressive is that the bodies look like one smooth piece, but they are separate body parts, right?? Or do you use dummy parts to change bones within a solid body mesh?

Cheers and of course thanks for sharing!


Yes, that would be great, if lots of games use it :P atleast, that's why i uploaded it wink

and as cerberi_croman already said;
Originally Posted By: cerberi_croman
if i understood it correctly, that character you see is normal model using bones and there is several invisible, physics models that are moving and the bones only updates its positions according to those models. at least it was like that in previous version smile


That's exactly how it works smile

Originally Posted By: Shadow969
that's the way it's ment to be smile
haven't looked into the code yet, but it seems that the system is pretty stable, only drawback is a little 'jerky' movement, although fps is kept stable at 60


Yes, the jerkiness might occur when your CPU cant handle all the physics collisions in a single frame...
I'm still adding some code in that should make it slow down a lot less when this happens (turning off ragdolls also works when it crosses a certain limit :P).


Thanks for the feedback and nice words so far smile
Hope to see some tests soon wink hehehee
If anyone needs some help on this, dont hesitate to PM/mail me wink

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/