Well, the only thing missing is the blending between biped character and ragdoll.
oops, sorry I missed your post in the last reply :P
Yes, you are right, I had that in previously (A6 code).
I should be able to add that again
but I got some other optimisations I want to fix first.
then that's my prioroty... I might make a testdemo with it... who knows :P heheheee
amazing. very well done
What always bugs me about ragdolls is that they don't seem to lie entirely still, they keep on moving a little... that's not to bad in this demo though, nice coding!
Every Valve (Designers of Half-Life2,Left-4-Dead) game I've played using ragdoll has the same issue. I've even seen models spin in solid brushes after dieing, quite commical actually. This ragdoll physics code is very close in comparison to Valve's. Nice work, immpressive stuff. I'll be using this code in my zombie shooter for sure.
Mirror:
http://fleshhead.com/mirrors/Ragdoll_A7_src.rar thanks for the kind words and the mirror
and yes, it's a common issue, that's what happens with physics... (they have some randomness in it, you cant always tell what's gonna happen
).
But it can be reduced to a minimal, which is what i intend to do
regards,