works but its not the bone ragdoll ^^
It's the old version, you created a time ago!
But still thanks for it ^^
if you could translate this part to c-script it would be helpfully for me too:
...
void updateBoneHinge(ENTITY* hingeEnt, STRING* bodyPart, ENTITY* actor) {
VECTOR temp_pos, temp_ang, temp_mov, temp_ang_1;
ENTITY* hingePointer = hingeEnt;
ENTITY* actorPointer = actor;
STRING* updatePart = bodyPart;
...
hope you could help me !
Thanks again!
with best wishes
BasTi