works but its not the bone ragdoll ^^
It's the old version, you created a time ago!

But still thanks for it ^^


if you could translate this part to c-script it would be helpfully for me too:

Quote:

...

void updateBoneHinge(ENTITY* hingeEnt, STRING* bodyPart, ENTITY* actor) {
VECTOR temp_pos, temp_ang, temp_mov, temp_ang_1;

ENTITY* hingePointer = hingeEnt;
ENTITY* actorPointer = actor;
STRING* updatePart = bodyPart;

...



hope you could help me !

Thanks again!

with best wishes
BasTi

Last edited by sebbi91; 06/06/09 14:38.

3D-Gamestudio A8 - Commercial