Originally Posted By: sebbi91
works but its not the bone ragdoll ^^
It's the old version, you created a time ago!

But still thanks for it ^^


if you could translate this part to c-script it would be helpfully for me too:

Quote:

...

void updateBoneHinge(ENTITY* hingeEnt, STRING* bodyPart, ENTITY* actor) {
VECTOR temp_pos, temp_ang, temp_mov, temp_ang_1;

ENTITY* hingePointer = hingeEnt;
ENTITY* actorPointer = actor;
STRING* updatePart = bodyPart;

...



hope you could help me !

Thanks again!

with best wishes
BasTi


the old version IS the bone ragdoll... never gotten it working under A7 before(but did under A6).

the new A7 code though cant be converted to A6 that easily... cant create local pointers etc etc.

But you could convert what you have already to Lite-c Free, the code *i think* works fine under that smile

regards,


Formerly known as dennis_fantasy
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