Originally Posted By: Damocles_
Looks really cool.
But I think the gore/blood is too much.
Its too much of a cartoon with Ketchup-bottles.
The gore should be more of an reward, for example when managing to blow of
a limp or head. Else it should just have normal impact animations.

Its also cool if the player could have some tactics:
-Head: harder to shoot but higher damage
-torso easy to hit, low damage
-arms: harder to hit, but zombie looses weapon
-legs: medium to hit, but zombiw walks much slower, or
falls over for some time.

The time-effect is cool, but for this
to be useful you also need some fast-paced action
(like approaching rockets, jump+shooting),
the zombies are quite slow, so the timeeffect is not very useful.



I'm strongly agreeing with this post, seems we have another good game designer here, it looks ok... but i know, at the current rate, i'd get bored in less than half an hour, it'll feel like shooting brainless target models, theres no.. pizazz, lol... besides what damocles said, it needs..

faster paced zombies, and the player moves WAYY to fast, i mean, come on... dont we realize that the era of slow paced zombies are over?

reduce the player speed
-limit the gore to certain weapons and hits so it's more of a reward
-add atleast one fast type zombie which gives the time slowing ability a purpose

for example, why not make the chainsaw zombie a fast type? that way the player fears him and will save the time ability because they dont know when they'll see him...

i do love the look, dont get me wrong but its just a part of me to analyze things and look for weak points...