Thanks Ventitlator if you can put the 1:79 thing smile

In fact for Hard Edges i talked in terms fo performance !
Caus split Hard Edges means duplicating edges so 3D points, so
more 3D points to apply to math rotations when rotating model ?
Or am i wrong ?
For Bone Weights, i don't mind cau i have A7 Commercial and not Pro and only one vertex per bone is allowed.

Another great idea could be like in Unity : tell WED to import directly a BLender model through your plugin !