In fact for Hard Edges i talked in terms fo performance ! Caus split Hard Edges means duplicating edges so 3D points, so more 3D points to apply to math rotations when rotating model ? Or am i wrong ? For Bone Weights, i don't mind cau i have A7 Commercial and not Pro and only one vertex per bone is allowed.
Another great idea could be like in Unity : tell WED to import directly a BLender model through your plugin !