Has ent_animate changed? I am having problem with a very simple piece of code....
it does not animate even with tried and true models like the warlock...
var anim_cycle;
action guss()
{
player = my;
set(my,SHADOW);
my.material = mat_alphatest;
while(1)
{
ent_animate(my,"run",anim_cycle,ANM_CYCLE);
anim_cycle += 5 * time_step;
anim_cycle %= 100;
my.pan -= mouse_force.x + mouse_force.x;
wait(1);
}
}
..this is very simple, but does not work???? what am I missing?