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Re: 3DGS-PE/Networking: createlocal -> not a phys ent!
[Re: jcl]
#27236
05/13/04 01:27
05/13/04 01:27
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Quote:
For a good playable physic/network game we need a way to create local physic entities...
Can you explain the basis for this comment? Why a local physics entity is "needed" for a playable network game? How have you come to this conclusion?
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