i would have to see your uv-map + texture but probably it's a problem with mipmapping. you could try a higher bleed value.



by the way, soon (tomorrow or so) there will be blender 2.49a. i think it will use python 2.6 where "as" is a new keyword. so you will have to rename the "as" variable in the above part of my script. i don't think i have used "as" anywhere else but i am not sure. smile