I've just received information from Dave Gravel at Newton forum, that the blocking on edges problem with rolling objects has been solved in version 2.02. Yeeehow!

Quote:
on the other hand play with parameter of NewtonUpdate(), for example try NewtonUpdate(nworld, time_step / 64);


Then, to achieve the same velocity impression, I'd have to multiply it by 4 ( 64 / 16 = 4 ), Because inaccuracies in physics engines are higher if the velocities are higher, the effect then would be exactly the same smile

Last edited by EnjoMitch; 06/20/09 14:13. Reason: grammar