For the model , in Blender normal were calculated outside and all is looking ok : but imported in MED normals are inverted !
I revert normals in Blender and the mesh looks weird : i import in MED and the model looks Ok with normals all right !

Perhaps due to mirroring ?

For weights : i have A7 commercial only !
I think instead of using weight paint, i'll have to affect vertices to bones directly to be more precise !

Arrghhhh , why such lmimitation on bones , even for litlle casual games when you don't have some graphic features,
bones weight is important and would not be allowed to Pro
version only frown

Even Blitz Basic 3D in last version brought several vertices weight per bones !


Well : Exported to FBX from Blender and it works !
In Blender the normals have to be calculated outside : model looking ok !
When exporting in FBX format from Blender :
Under menu export armature animations :
- In optimize keyframe : precision : Put 1
- choose All actions
IN MED :
The models normals will be inverted : no matter !
-Choose latest FBX import
-DON'T check Bones
-Click on OK and her it goes smile

Under WED : load the model : the normals are now OK
after saving in MED to MDL, strange but it works so ...

I tried import in GED ,but the model was not visible ???


Last edited by ratchet; 06/23/09 00:14.