we are working on a 3d platformer ball game and we have suspended levels which arecompletely modelled in 3ds max 2009.I have been handling most of the importing pipeline from max to game studio and as far as what i have seen this is what i conclude.

1.You can import and model from max in 3ds format with textures(including huge levels).Import into med set the right scale and the export as mdl andimport into wed.It will run properly.

2.We had some problems in including models with animations in fbx format.The mesh with animations would import into med and wed but without any textures.So for animated models we decided to texture in wed.If anyone has a tip on how to import animated models with texturesplz do let us know as im tired of trying it and it wouldnt work.


Team noobeez.Representing India at the Dare to be Digital Competition in Dundee,Scotland.We are making a 3d platformer called "Colour Scheme".