Update:
sType = 1 shadows don't produce wrong lighting anymore smile
You can now use every shader you want together with shade-c's shadows and it will most likely look correct smile

So no need to rewrite all those shaders to support shadowmapping *phew* Also makes things a lot easier for me when implementing point light shadows for dynamic lights in the future *yay*





This was actually easier than i thought ...


Shade-C EVO Lite-C Shader Framework