ok, I will add gfx options.
Just a question, how can you disable the bloom shader even the code is compiled?
Was my question, too!
Solution: The engine tests only the wdl and c files, obviously. You can change the fx files like this.
technique tech_00
{
pass pass_00
{
VertexShader = null;
PixelShader = null;//compile ps_3_0 Bloom_PS_3_0();
}
}
technique tech_01
{
pass pass_00
{
VertexShader = null;
PixelShader = null;//compile ps_2_0 Bloom_PS_2_0();
}
}
BTW, even with bloom disabled it runs with 20 fps only on my pc. No normal gameplay possible.
Specs: 3GHz, 1Gb RAM, ATI Radeon 300X