Originally Posted By: botu
ok, I will add gfx options.

Just a question, how can you disable the bloom shader even the code is compiled?

Was my question, too! wink
Solution: The engine tests only the wdl and c files, obviously. You can change the fx files like this.

Code:
technique tech_00
{
	pass pass_00
	{
		VertexShader = null;
		PixelShader = null;//compile ps_3_0 Bloom_PS_3_0();
	}
}

technique tech_01
{
	pass pass_00
	{
		VertexShader = null;
		PixelShader = null;//compile ps_2_0 Bloom_PS_2_0();
	}
}



BTW, even with bloom disabled it runs with 20 fps only on my pc. No normal gameplay possible.
Specs: 3GHz, 1Gb RAM, ATI Radeon 300X