Thanks for that advice Fastlane, I'll save my level as a map entity and set those characteristics.

The problem with using a 3d ball is that they require a lot of polygons, and to make the light spot on them stay in the right place would no doubt require some kind of shader as well (one I don't even know exists). The pachinko machine requires lots of balls. The bare minimum to be playable is 400, and I want to be able to show the balls in catch basin. A sprite that behaves like a ball is the obvious first choice.

The biggest problem is, the ball isn't even going especaially fast yet, and it can't handle collision. Certainly not as fast as they move in the real machines.

I'm going to try making smaller blocks for the invisible front ofthe machine as well, since that is where the balls most often exit the machine. Perhaps big blocks don't detect collision as well?


@ Marco: What's the story with collision detection? Should it be able to handle fast moving pinballs?