yes this was the kind of " baking " I was talking about
A Cinena 4d user complained that it is hard to export animations into Unity3d via FBX, because sometines frames can not be " baked "
I was about to purchase Cinema 4d thanks to its FBX exporter , its well known ease of use and the reasonable price...just in time
Do you know whether I can expect the same problem also with Blender -> FBX -> Unity ?