I hope your right. I have talked to VeT about using this with his wrapper's buoyancy feature. The feature will be released later today.

I was also thinking of a feature (that I will code) that uses each vertex's z coordinate. It should have a threshold, and when the z value reaches that threshold it emits water particles(splashes). Just for a touch more realism..

But before any of that, this needs to be finished.

Just as an offtopic:
I noticed you also live in Australia. I live on a farm in Wagga, NSW. What town are you in at the moment?

Regards,
Seb.

Last edited by the_mehmaster; 07/06/09 11:34.