@vet: Awesome work Vet!
@evilSOB: Wow! works perfectly now. I recommend setting the specular 'power' of the terrain to a high value, you can see the waves easier. I'll make a demo level later today for the public, since they'll probably want screenshots and a demo level to download. Unless you don't want to make one..

Only problem is to make it frame rate independent. I think that the 'velocity' value is in the end of the first processing line.

Other than that, you did an awesome job.

regards,
seb.