Just trying to get the DAMNED thing to be frame-rate independant.
I cant seem to find a balanced way to put in time_step or time_frame.
Either it goes too slow, and if you increase the speed the waves increase in size expotentially,
Or the waves propagation is nearly non-existant, and fade to nothing before hitting the walls.

The core algorithm is just so finely tuned, and the documentation its based on is rather vague
in regards to timing, hell, it doesnt really mention timing at all.

PS: The core loop of the "fluid_action" code Im working with is still the same as my last code-post.

Last edited by EvilSOB; 07/08/09 20:28. Reason: update.

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