I dont know if Im going to be able to time-step this.
To get it FPS independant I need to understand whats going on,
and I no-longer do...

This code is actually setting every vertex back to zero every second frame.
It doesnt LOOK like it, and its thrown me a serious curve-ball..


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial