Originally Posted By: Germanunkol
Hm. I like it, but it's not AAA yet.
-Can you add a dynamic light? a flash that lightsa the surrounding area for around 1 second?
-The smoke could be a little darker in places
-The explosion itself doesn't look "thick" enough yet. It looks like the smoke is always behind the actual explosion (if your explosion is anything like mine, this would be because of the BRIGHT flag. Maybe you can deactivate it on some of the particles at random?)
-The explosion itself has a lot of structure (see first screen) which is great. I don't like the round sparks though (the streaked ones are great), for some reason I don't think they look very good, and I've never seen something like that in any explosions in movies etc, as far as I remember.
-How much would you mind sharing your smoke bmap? I've been trying to work on my smoke, and it's just not perfect -.-... maybe having a look at your particle would help a little...

[edit] I noticed also that a shaking camera (when too close to the explosion) and bits of the exploding object that fly off help a whole lot to make the explosion rewarding to the player. It feels... stronger? that way.


thanks for the crits, atleast now i know what changes to maker, however as stated:
-the explosion is still incomplete
-am not aiming to remake a real explosion wink
-i wont be adding too much detail because i dont want it affecting the framerate
-the screen effects are planned
-the game will not be aiming at photorealistic graphics and the explosion will fit its style.
-the darkness of the smoke effect depends on whats exploding

anyways, theres alot more work to be done, i wont be making any more vids or shots until a major graphical change is achieved.