Alright, back to topic again: I've got a question.
On the screenshots showcasing the HUD, you can see the weapon HUD as 5 boxes with numbers in them, under one box two weapon symbols. I suppose that this HUD works similar to the HUD known from HL2 or CSS? Or do you have weapons "classes" like in most newer shooters, meaning that you have a number of slots, each slot is reserved for a weapon class? So, for example, the first slot for a pistol, second and third for rifles and one slot for grenades or heavy weapons like rocket launchers. This system can be seen in Crysis. I'm interested in this as it would make a difference between more old-school and so called "next-gen". The slot-system also would give the game a tactical element as you have to choose wich weapons to take with you.